OLE stands for "Object Linking and Embedding". It is a Windows technology that allows you to link or embed documents and files from other programs into your current document. Instead of importing the external document you just link to it, enabling you to update the external document if necessary without making a new copy.
Note that OLE objects are actually controlled by the OLE server of the associated application, not by Help+Manual. Whether and how the object is editable depends on the server and if the function fails it is due to the server, not to Help+Manual.
When you publish your content all OLE objects are converted to bitmap graphics. This means that you can only use document types that can be converted to static graphics.
Key Information
OLE objects are only "live" while you are working in the Help+Manual editor! When you publish your output they are always converted to bitmap graphics. This is necessary because the output formats do not support live OLE objects.
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Linking is always preferable to embedding. Embedded OLE objects inflate your project files and cannot be edited outside Help+Manual. Linked objects are normal documents and can be edited directly with the associated application.
Inserting a OLE link to an external file:
1.Select the OLE Object Tool in
2.Select the Create from File option in the dialog displayed.

3.Use the Browse button to select the file you want to insert. The file does not have to be in your project directory. Remember that only objects that can be displayed as static graphics are supported.
4.Select the Link check box. This inserts a link to the external file instead of embedding the file in your project. If you deselect this check box the object will be embedded instead of being linked.
5.Select Display as Icon if you only want to display a placeholder icon for the object in the Help+Manual editor. If you deselect this option you can preview and size the object in the editor.
6.Click on OK to insert the OLE object.
Embedding an OLE copy of an external file in your project:
•Proceed exactly as described above but deselect the Link check box in Step 4. This will make a copy of the external file and physically embed it in your Help+Manual project.
Note that when an OLE object is embedded editing the external file will not change the copy in your project! To edit the embedded OLE object you must double-click on the object in the Help+Manual editor.
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When you are inserting small OLE objects like math formulas inline in text you will want to control their vertical alignment so that they flow better with the text. You can do this with a setting in the Font dialog that will appear when an OLE object is selected.
1.Create and insert your OLE object, for example a math formula.
2.Click once on the object to select it and then open the Font dialog by clicking on the little "open" icon on the lower right corner of in the tab.
3.You can now adjust the vertical alignment of the OLE object with the setting in the character spacing tab:
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The Create New option always embeds the resulting object in your project. It is preferable to use Create from File to ensure that the OLE object is stored as an external file.
1.Select the OLE Object Tool in

2.Select Create New in the dialog displayed, then select the application in the Object Type list.
Remember that only OLE objects that can be displayed as static graphics are supported.
3.Select Display as Icon to display the OLE object as a small icon link. Otherwise a graphical image of the object will be inserted in your topic.
4.Click on OK to open the external application to create the object.
Important:
When you create an OLE object in this way the file you create with your external application is physically embedded in your Help+Manual project, it is not stored as an external file. This type of OLE object can only be edited from within your Help+Manual project.
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All OLE objects:
To edit an OLE object with the application that created it just double-click on the object in the Help+Manual editor. Or right-click on the object and select Edit or Open.This method works both for OLE objects that are embedded in your project file and OLE objects inserted as links to external files.
OLE objects inserted as links:
When you insert an OLE object as a link (see above for details) you can also edit it by editing the external file with the application associated with it directly.
Deleting OLE objects:
Place the cursor before or after the OLE object and press Backspace or Delete.
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See also:
Insert OLE Object
About using OLE objects